We had a crackin’ time fucking with the mo-cap that the team at FX provided us with. Plastering chaotic collages into the 3D scenes, and filling the actors bodies with grungy textures, we created an immersive environment that pulls the viewer deeper into the anarchic world of PISTOL. The highly collaborative process was both methodical and intuitive. We shared design files with the client and passed ideas back and forth until we landed on what felt just right.

 
 
 
 

To achieve an authentic, own-able visual language for the series, the B&T team got their hands dirty with all sorts of analog techniques. We distressed photographs, ripped shirts, spilled ink, tore paper, stepped on things, and were frequently disrespectful with British royalty. Then we scanned all that stuff in and smashed on our keyboards until the deadline hit.

 
 
 
 
 
 
 
 
 
 

CLIENT

FX NETWORKS

President, Creative, Strategy & Digital, Multi-Platform Marketing
Stephanie Gibbons

EVP, Content & Editorial
Ethan Adelman

SVP, Content Design & Visual Effects
Steve Viola

SVP Content & Editorial
Paul Rollens, Tom Cropper

Editor, Content & Editorial
Louis Jones

VP, Motion Design
Amie Nguyen

VP, Content Design & Visual Effects
Dara Barton

Creative Director
Synderela Peng

Director, Production, Content Design & VFX
Rick Hassen

Producer, Motion Design
Mel Reeck

Creative Director, Content Design
Dan Masciarelli

VFX Supervisor
Michael Viscione

3D Artist
Sa Ho, Tanner Merrill

Animator
Miles Flanagan

Directed by Block & Tackle

Creative Directors
Adam Gault and Ted Kotsaftis

Producer
Dorian Carli-Jones

Project Lead
Mike Russo

Design
Adam Gault, Dylan Goodsell, Jaime Justen, Mike Russo

Animation
Adam Gault, Dylan Goodsell, David Jouppi, Jaime Justen, Mike Russo

RELATED PROJECTS